Halflings are diminutive creatures, generally more concerned with the timing of their next meal (or two) than military pursuits. They range from three to four feet tall, and are neither very strong not tough, but are naturally good shots and steadfast in the face of danger. Some Halflings are more adventurous than others, however, and these bold spirits are much sought after by mercenary bands, for they are splendid archers, and excellent cooks to boot.
Can be hired by: Reikland, Marienburg and Middenheim Mercenaries, Witch Hunters, Sisters of Sigmar, and Dwarf Treasure Hunters.
W | M | A | WS | BS | S | Def | I | Ld | Crit | Parry |
---|---|---|---|---|---|---|---|---|---|---|
3-5 | 4 | 1 | 15-25 | 35-45 | 15-25 | -15 | 35-45 | 65-80 | 15 | 0 |
Companíon: Halfling Heroes are sometimes inexplicably accompanied by a faithful servant (Halfling Burglar or Halfling Heroic Companion) (see Creatures).
Small: Harder to hit with ranged attacks. Weedy (invisible skill) (-15 Defence, but opponent suffers -10 to hit at range).
- Starting Skills: Unarmed, Bow and Thrown Weapons Training.
- Skills Access: Stats Increases, Combat (only Weapon and Advanced Weapons Training and Master Note: Advanced Weapons Training and Master does not serve any purpose because they cannot equip swords, halberds or two handed weapons) Shooting (Bow and Thrown Weapons Mastery, Quick Shot (dependencies: BS 45), Knife Fighter, Eagle Eyes and Trick Shooter (Dependencies: BS 45)), Magic Immunity (Academic Special Skill) and Speed.
- Starting Equipment: None.
- Equipment Access: All common helmets; Halfling Ithilmar Armour; in the Right Hand they can equip Daggers, and Hand Axe or Club (if they have the Weapons Training skill); and in the Left Hand Throwing Daggers, Sling, Short Bow and Morrs Lantern; all comon Items.
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