Mordheim: Warband Skirmish Wiki
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Factions

There are currently 9 available Factions in Mordheim : Warband Skirmish, from which you can choose to build your Warband around. Only the Reikland Mercenaries are free to play. Other Factions can be unlocked by paying real money (and used to be buyable with Fate points in previous versions of the game). As you can see from the screenshot on the right, I've unlocked all Factions, except Possessed and Dwarves.

Reikland Mercenaries (free)[]

Their Captain is the best Leader, and can learn Lesser Magic. With access to Shooting and Strength skills (not Speed), they're the game’s true hybrid faction (melee and range). They can't run or hide, but can take a hit and fight like hell!

Middenheim Mercenaries[]

Their Captain is the strongest of all, with also access to Lesser Magic. Designed for close combat, with access to Speed and Strength skills (not Shooting). Like wolves, they're stealthy but ferocious.

Marienburg Mercenaries[]

Their Captain not only has access to Lesser Magic, but also to a network of reliable merchants. Ranged or swashbuckling troops with access to Shooting and Speed skills (not Strength). They are rich and better equipped than any other Factions.

Skaven[]

Lead by Assassins and would-be adepts of The Horned Rat, Skaven are fast, deadly and the most versatile warriors. They have access to Shooting, Strength and Speed skills, making them able both in melee and at range. But they're coward and will often flee at the wrong moment.

Undead[]

A Necromancer with his Dregs and fearsome Ghouls minions. They rely heavily on fear, melee combat and magical support (all in all, their skills access is limited). But their true master is the Vampire, who'll join the Warband only once tribute is paid.

Witch Hunters[]

Only Captain starts with any kind of training (and an armour!). Zealots are enthusiastic peasants ; what they lack in training, they get in potential (as Templars or Fanatics). They're eager for the guidance of the Warrior-Priest Hired Sword and his Prayers of Sigmar (spells).

Sisters of Sigmar[]

Their Matriarch starts with unlocked Prayers of Sigmar. Novices are like untrained but schooled Middenheim Warriors (access to Strength, Speed and Academic skills, not Shooting). Their lack of training is largely compensated by their speed and potential. They all can wield the fearsome Sigmarite Hammers, one of the best weapon in the game.

Cult of the Possessed[]

Fanatics of the Gods of Chaos, that will as soon give them a boon of Chaos, as smite them. Their leader The Magister has access to one of the most pottent, although a little unreliable Magic in the game (Chaos Magic).

Dwarf Treasure Hunters[]

Tough, elite fighters with unique dwarven skills but slow moving with no access to speed skills. They have academic skills that allow them to find more shards, and others that improve their proficiency with ranged weapons.

Strigoi[]

Fast frenzied monsters accompanied by fast humans. Light armored.

Orc Raiding Party[]

Brutal orc mele fighters acompanied of Goblin creatures.

Carnival of Chaos[]

Resistent decomposing melee warriors that follow Nurgle, the Lord of Decay.

Comparison Chart[]

Pros Cons
Reikland Mercenaries +6 range to Leader

Access to Lesser Magic

Marksmen get +5 BS

Average stats

Henchmen don't have access to Speed skills

Middenheim Mercenaries All units get +5 S

Access to Lesser Magic

Captain gets +3 W

Average stats

Henchmen don't have access to Shooting Skills

Marienburg Mercenaries +100 starting gold

Access to Lesser Magic

Store: +10% rarity

Store: 20% discount

Average stats

Henchmen don't have access to Strength Skills

Skaven Vermikin get all but Academic Skills

Fast units (Verminkin start with +1to M/R and +10 to I)

Special Skaven skills

Rat Handling

Access to Skaven Magic

Very susceptible to Rout and All Alone test (Verminkin Starts with -30 to Ld)

Very limited Hired Swords choices

No flying units

Undead Zombie Handling

Access to Necromantic Magic

Ghouls have 2 Attacks

Can hire a Vampire

Dregs limited to Combat and Strength skills

Dregs start with -10 to WS and BS*

Ghouls start with -10 to WS and BS* and -30 to Ld

Ghouls limited to Strength and Speed skills

Ghouls can't equip any items

Necromancer have a very limited skill pool

Witch Hunters Templar or Fanatic path

Captain's armor is worth 300g

Can hire a Warrior-Priest

Crossbow pistol exclusive item

Zealots starts with -10 to WS and BS*

Zealots don't have access to Strength skills

Can't use any sort of bows

Sisters of Sigmar Novices get Academic skills**

Matriarch starts with Prayers

Special Sisters skills

Can hire an Augur

Novices starts with -10 to WS and BS and -16 to Ld*

Novices don't have access to Shooting skills

No flying units

Cult of the Possessed Brethern can become Possessed

Magisters start with Chaos Lore

Can hire Beastman and Possessed

Access to Speed Skills all around

High rewards but high risks with Skills and Chaos Spells

No access to Shooting Skills

Dwarf Treasure Hunters Clansmen start with +15 to Def, +10 to WS and +24 to Ld

Access to Miner Skill

Less prone to dying thanks to Extra Tough

Special Dwarf Skills

Clansmen start with -1 to M/R and -10 to I

No access to Speed skills

Low range of sight

Strigoi
Orc Raiding Party Orcs start with +1 to W, +15 to Def

Special Orc Strength skills that causes brutal Charges

Access to 3 kinds of Goblins as Creatures

Orcs start with -10 to I

Only access to Bow Shooting skills

No access to Speed skills

Animosity

Carnival of Chaos Access to Nurglins and Plague Bearers as Creatures

Access to Special Nurgle's Gifts

Access to Speed Skills

Strength Skills access limited to Brutes

Shooting Skills only accesible to Carnival Master

*But can take up 2 more increases in these stats (compared to Mercs, the standard Factions).

**Namely Wyrdstone Hunter, Streetwise and Haggle skills (on top of Special Sisters skills).

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